Kill Em All (Nolimit City) Slot Review

demo-overlay-image

Play Kill Em All on

Kill Em All: Slot Overview 

With a name straight out of a Metallica album and a concept that feels part roguelike dungeon crawler, part absurdist battle sim, Kill Em All by Nolimit City is unlike anything in the current slot market. It’s a slot that thrives on destruction, challenges, and progression—where players level up, fight monsters, and chase loot in the form of chests and modifiers. If that doesn’t sound like a slot game, it’s because this release dances on the blurred edge between video game mechanics and traditional reels. 

Released on May 20, 2025, Kill Em All throws players into a dungeon of escalating battles, starting from the squishy blob-like “Bob” and ending with the terrifying infernal final boss “Gregg.” Each round involves killing monsters one at a time, using weapon symbols and critical strikes, and unlocking feature-rich chests and modifiers. It’s compact in layout but massive in depth, with a maximum win of 11,916x the stake and a remarkably innovative core loop that evolves with every spin.

Design and Graphics 

Despite its minimalist interface—featuring a single row with just 3 symbol positionsKill Em All is a feast for the eyes. The visuals are clearly inspired by dungeon-crawler RPGs, complete with flaming torches, stone gates, skulls, and a menagerie of bizarre monsters that range from jelly blobs to vengeful fungi and finally to Gregg, a demonic tank with nine hearts.Each enemy design is animated with personality, and chest appearances are color-coded for clarity—brown, blue, green, crimson—each indicating their tier and potential payout. The weapon symbols—swords, axes, and others—are cleanly illustrated with subtle glow effects, and the level-up meters, bonus tags, and heart counters help keep track of this complex system with admirable readability. 

It’s a slot with charming visual mischief, layered onto a gameplay system that is anything but lighthearted.

Gameplay Mechanics 

In its simplest form, Kill Em All operates as a 3-position reel slot with a fixed horizontal layout. There are no traditional paylines—instead, symbols affect your current battle status. 

Core Mechanics: 

Each spin drops 3 symbols (weapons, chests, or blanks) 

Landing 3 non-X (non-blank) symbols triggers 5 respins 

Symbols can trigger attacks, chest bonuses, or level-up features 

Your goal: Kill a monster (reduce its hearts to zero), and advance to the next in queue 

Every 4th, 8th, and 12th monster is a boss, unlocking higher-tier rewards and level-up mechanics 

This is a hack-and-slash system, where spins essentially represent attacks. Weapon symbols strike monsters, each having a hit value of 1–4. Chests offer direct payouts or special perks, and monster life (hearts) varies by level. 

This innovative gameplay loop transforms each spin into a strategic move in a much larger, progressive battle.

Sound and Music 

The audio of Kill Em All is gritty and effective. Background music carries a grungy metal ambiance, fitting the game’s combat-heavy, dungeon theme. Weapon hits are accompanied by crunchy, satisfying sound effects, while chest unlocks and bonus activations ring with celebratory tones. 

Each monster groans, squeals, or rumbles depending on their type, reinforcing their quirky personalities. The final boss, Gregg, comes with a more intense, ominous score, ramping up the pressure appropriately. 

Overall, sound enhances immersion, creating the feeling of a real-time battle with stakes and pacing to match.

Bonus Features 

This game is bursting with mechanics that would feel more at home in a fantasy RPG than a typical slot. Here’s a breakdown:Weapon Symbols 

Hit monsters directly, with each weapon dealing damage 

Critical Hits: Can randomly appear and remove 3 lives at once 

Weapons can be upgraded up to level 4 

Monsters & Progression 

A queue of monsters is faced one by one 

Each monster has 1–9 hearts 

Boss monsters appear at the 4th, 8th, and 12th positions 

Killing a boss unlocks chests (level 2–4) and a level-up feature 

Chests 

Color-coded and loaded with features: 

Brown: 0.25x–15x 

Blue: 2x–50x 

Green: 5x–200x 

Crimson: 25x–1,000x 

Chest Modifiers can include: 

Multipliers (x2–x5) 

Bonus symbols 

Chest Upgrades 

Double Chests 

Silver Sword (1x–15x per hit until kill) 

Respin/Freespin 

Shrink Potion (sets monster to 1 life) 

Level-Up Features 

Up to 3 level-ups can be active (or 4 in Domination Spins). These include: 

Sticky Multipliers 

Extra Chests 

Weapon Upgrades 

Golden Sword (guaranteed win per hit) 

Attack Attack Attack! (each hit lands) 

Chest Upgrades 

Level-ups persist across spins until the end of a round, encouraging long-term strategy and monster prioritization.

Free Spins & Bonus Modes 

Dungeon Smackdown Spins 

Triggered with 3 scatters 

Awards 5 spins 

Progress and features from base game carry over 

Each weapon hit adds +1 free spin 

Dungeon Domination Spins 

Triggered with 2 scatters + super scatter 

Same structure but with up to 4 level-up features active 

Extra Spin Option 

After a bonus ends, you may buy a continuation spin, keeping the state alive for a price 

Bonus Buys & Boosters 

Nolimit Booster:2.2x (scatter guarantee) 

4x (super scatter) 

Other Buys: 

Smackdown Spins: 90x 

Domination Spins: 200x 

Lucky Draw (50/50): 145x 

God Mode: 2,500x – Fight Gregg directly 

God Mode Nightmare: 800x – 5 spins against Gregg (no respins) 

These options offer massive risk but potentially huge returns for adrenaline-fueled gameplay.

Betting Options and Payouts 

Min Bet: €0.20 

Max Bet: €100 

RTP: Up to 96.06% 

Free Spins Frequency: 1 in 273 

Max Win: 11,916x 

Max Win Probability: 1 in ~350,000 

Volatility: High (8/10) 

Payout potential scales wildly depending on weapon upgrades, chest contents, and level-ups. Chaining features, especially in God Mode, is the key to hitting high-tier returns.

Conclusion 

Kill Em All is one of the most creatively ambitious slots ever released. With a stripped-down visual grid and an overwhelming amount of RPG-style mechanics, it’s more than just a slot—it’s a mini dungeon battle simulator with real money stakes. 

From critical hits to level-ups, chest modifiers, and monster queues, there’s something fascinating around every corner. It doesn’t play like a traditional slot, and that’s the point. This is a game for explorers, risk-takers, and strategy lovers—players who don’t mind spinning the same 3 positions because they know what’s brewing under the hood is a complex beast of bonuses and escalation. 

It won’t appeal to everyone, especially those looking for fast payouts or simplistic thrills. But for the daring and the curious, Kill Em All is a brutal joyride, a boss-battling odyssey with 11,916x potential and the kind of slot storytelling few others can match.